Simulation result
Victory
Results by boss moveset
| Fast move | Charged move | Wins / battles | Win rate | Average win time | Average boss HP left on losses | Average faints | Average retreats | Average rejoins |
|---|
Win times average wins only; boss HP left averages losses only. A dash means there were no matching battles. Faints and other counts are totals across all players, averaged per battle.
Show battle log
Turn-by-turn raid
Uses the boss and Player 1’s team and bonuses from Raid simulator. You control one player; the boss acts automatically. Automatic dodge/swap strategies and Party Power are off in this solo mode.
Choose your raid settings, then start a battle.
Each button starts that action and advances 0.5s. During a fast move, charged move, dodge, or switch animation, use Advance time until the Pokémon is ready; only Quit remains available as another action.
Team HP & energy
Event log
Battle replay
Replay player · build 28
Load a battle timeline
Open a generated replay or type your own timeline. Load it to watch the battle, or validate it to check the event order.
Loading replay controls… If this message remains, restart the updated server and refresh with Ctrl+F5.
| Time | Tick | Actor | Action | Source line |
|---|
For hand-written timelines, completed hits resolve before new actions on the same tick. Missing moves are not filled in automatically.